– Be able to configure your minion IA (Aggressive, Defend, Neutral)
– Click on an item in the inventory to select it and focus on it (finding weapon). – Better sounds: more than 100 new sound FX. – You can dig graves to get ancient artefacts or wake up more-or-less friendly monsters! – Difficulty level: normal, hard very hard, so you can play casual, or scream all the way. – Custom map: configure a map to your will. – Succubus: Sucks the life out of your enemies. – Reduce the cost of things that need electricity. – Electric door (closed when powered by electricity). – Lightning rod (to get electricity from thunder and protect your mansion) – Alarm and Presence sensors (to activate/deactivate alarm). – Tesla coils to electrocute your enemies. – Batteries, wood generators, treadmill generators, wires. – The impressive Finger of Evil! A machine that gives you the power to generate lightning! You can zap victims, heroes or even your own minion to make them go faster. Hello after 8 month of work we released the electrocution update, The sound of murder: We have a composer working on music exclusive to the game! Reals instrument (violinist and clarinetist).
Link to the wiki (+offline mode for convention build) Two level of disloyalty: angry then rage Icon display the number of days of food you have left. More tooltips (on loyalty gauge and on screen up left icon) (you have a preview of the explosion range for example) UI has been improved during the attack. Hunters Info panel with theirs fighting. Display quantity of object in the storage panel. You can get the info on what contain rocks (metal, gold, or stone). Progression circle on all important tasks. Highlights of objects before selecting them. Drop down menu, listing all actions possibles instead of doing only the default one. Map showing the level of prestige and evilness of your mansion. New zone system: select the zone you want your monster to clean the blood or extinguish the fire. Improve the GUI (Monster panel, task panel, options menu and monster selection menu) You can set a priority of a machine/bench. New resource: metal plate, brick, gold nuggets, cog, plank of wood. Victims can starve and die from hunger.
New kind of victim: parent with kids, tourist, and dentist. Computer to send spam, the evilest things you can do. Your minion will progress on each task he is doing. You can display how much your mansion is evil on each map cell to set your evil furniture near the living area of your minions. Gauge to display a level of sleeping, food, prestige, and evilness.Įvilness Map now works on each Map cell. Advanced beds boost your monster characteristics when he sleep (cofin increase your resistance to curse, toxic bed increase your resistance to poison) Attack powers reworked on most monsters. New monsters: because you can never get enough monsters.ĭoctor Frankenstein and a tyre with psychic power. Minions gain XP when fighting and you can use skill points to unlock new attacks or make them stronger. Those characteristics influence the power of your minion as well as some attack effects condition. Fighting system: Each minion has strength, dexterity, mind and endurance. road: the map may have 1 to 3 maybe ? More roads means victims will have an easy access to the mansion (I always feel a bit psycho when I write “victims” XD), but on the down side, so will monster hunters later in the game. They could be foe (steal/scare your prey away) and/or be convinced to join your party. regular forest/evil forest : good to harvest evil wood to build traps… or maybe just to get twigs, because you know the visitors will find a way to trip on them XDįorests could also randomly hide special monsters (Chupacabra, Wendigo, …). For holiday season we were supposed to take a short break, but we seem to be unable to stop thinking about the game ! We’re mostly brainstorming about non-core gameplay stuff, like the field: Machiavillain starts with a sizeable ground to freely build your evil mansion, but we’d like to add some random elements to the (until now) blank field to keep the beginning of the game a bit “fresh”.