This will result in 0 points for both teams.ġ4. If both teams don't appear, both will get a 0-0 loss. If one regiment does not appear in time, the other one will get a 10-0 win.ġ3. Matches can be played from the commencing Friday to Thursday.ġ2. You need to play your match in the given time.ġ1.1.
A list of these is shown below.ġ0.1 Both regiments need to agree on the chosen referee.ġ0.2 Referees are not allowed to referee a match that their own regiment is partaking in.ġ1. You need to get a referee for your match, otherwise its invalid. Matches have to be played on official NWL Servers.ġ0. After 5 rounds teams will be swapped to the opposing faction.ĩ. And not on the "forest" setting.Ĩ.1 Both regiments have to agree on a map. Only 'Random x Medium' maps are to be used.
If a regiment does not bring 15 their opponents may use 15 regardless.ħ.2 The maximum attendance is 35 men in play at any time.Ĩ. No Bonuses, no musicians, no flag bearers.ħ.1 The minimum attendance required for a balance is 15 men. Only one line per regiment, only one officer per regiment.Ħ. Allowed units: Rankers and officers of regular line infantry - No skirmishers, light infantry or guard infantry.ĥ. In a definite and obvious charge movement towards the enemy line.Ĥ. If the officer is standing in front or behind the line (from enemies viewpoint) Shot whilst ranged combat and not within 5 man spacing of the original line.ģ.2 In the following situations, officer aiming does not apply. This only regards the player in the officer class.ģ.1 Officer aiming is only true in the following situations No Firing in melee or out of formation.ġ.1 A melee is where one bayonet or sword from either line strikes the player or weapon of the opposing team.ġ.2 Firing out of formation is where a shot is fired from a player of a line which is not stationary and in a tightly packed formation.Ģ.1 If you fire without closing the gap beforehand, you may be punished by the referee.Ģ.2 You are not allowed to open the gap after you take a shot.ģ. 24 (League 1)ġ4e Régiment d'Infanterie de Ligne (League 2)ĩ2nd Regiment of Foot "Gordon Highlanders" (League 3)ġ4e Régiment d'Infanterie de Ligne (League 1)ĩ2nd Regiment of Foot "Gordon Highlanders" (League 2)ĩ2nd Regiment of Foot "Gordon Highlanders" (League 1)ġ. Infanterie Regiment "Freiherr von Strauch" Nr. It was a very nice tourney and we're looking forward to the next one!ĩ1st Regiment of Foot "Argyllshire Highlanders" (League 1)ġ7e Régiment d'Infanterie de Ligne (League 2) After season 3 we changed back to two leagues but with 14 teams each instead of 12. The first three season of NWL are already finished. NWL became the biggest event of the NW-Community, including 28 regiments with over 1000 players. The 2 best ones get a place in League 2 then. At the end of the league, regiments from outside it can qualify for getting a place in the third league. So you will meet every regiment in your league only once. But for them, 2 new candidats from outside the league have the chance to qualify for the NWL! We want to have 14 Regiments per league, so at all we have 28 teams in competition! Caused by this number of teams, we have decided not to have a second leg. The 2 worst regiments of the second league will fall out of the NWL competition. We will also have relegation games if necessary! The 12th of the first and the 3rd of the second league will fight for promotion or staying in the league. The the 2 worst regiments of the first league will descent into the second. At the end of the NWL the 2 best regiments in the second league rise up into the first. To make it a real league, like the German "Bundesliga", we have 2 leagues, the First and Second one. So our idea was a standardized league with fixed rules for everyone inside it. So you can't see, if one regiment is better than an other, cause they both had different battle conditions. But we dont have the chance to compare our skills, beacause every regiment and every lb has its own rules. We are all playing "Mount & Musket" and "Napoleonic Wars" for years now and we all have our nice linebattle statistics.